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What happened to the mutator?
Version 2.00 of UTR is no longer a mutator. What seemed
like a good idea at the time probably wasn't. A mutator
is all about modifying the UT's game characteristics.
UTR doesn't do this, so really it shouldn't be a mutator.
Instead its just a plain old UT chunk of code. There
is an upshot to this, any effects that UTR was having
on NGStats logging have now been removed.
Why does the reporter keep leaving
IRC on a map change?
Sorry to say but this is just one of those things your
going to have to live with. It would appear that the
UT server reloads its server based package at each map
change. So unfortunately there appears to be no way
around this.
Where's this web admin then?
Assuming that you modified the ini file according to
the installation instructions and you have UT's web
admin enabled, then you can access the UTR web admin
on the same IP and port but with a suffix of /UTR.
So if your normal webadmin is on http://123.456.789.001:28100/ServerAdmin
Then the UTR webadmin will be on http://123.456.789.001:28100/UTR
So I've got web admin, what is
the username and password?
The username is always UTR. The password will depend
on the type of access you want (see the next section).
Passwords, adminstrators, reporters?
UTR allows for two types of users, Admministrators and
Reporters. An Administrator has full access to the entire
functionality of UTR. A Reporter only has access to
those functions which immediately report a score / spectator
list.
Both passwords can be configured by an Adminstrator
through either the IRC interface or through the web
admin interface. The Administrator password is totally
separate from any other UT passwords.
What this means is that you can give a few people Reporter
access to UTR to enable them to generate score information
on the fly, or to broadcast individual players scores
during a team game, without them getting access to the
administrative functions. When using the web interface,
a Reporter does not get access to any of the Administrator
web pages.
Commentary and scoreline channels,
what that all about?
A commentary channel is one in which the scores and
also kill / cap messages are broadcast to. A scoreline
channel will only ever have score information broadcast
to it. So why the difference? Imagine a league night
with more than one concurrent game ongoing. You can
configure UTR to broadcast commentary for each game
to their own channel, say #league.1 and #league.2, then
configure UTR to broadcast scores for those two games
to a common channel, say #league.scores. With this sort
of configuration you can have everyone (including league
admins) view all scores for all games, and leave it
up to the individual spectators for them to choose which
game they want to see commentary for.
Why only DM, TDM and CTF?
The way in which the UTR works is to programmatically
check UT events from within the game. This is the advantage
that UTR has over external reporting bots (ie it never
gets the score wrong...). However, because it works
in this way, the code needs to check for special events
that occur for the different game types. Having not
had the time to cover all game types and mods I just
did the top 3...
UPDATE BY WEBSLINGER: I added
DOM :)
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